Custom RenderWorks Options
Custom render settings provide greater control over fine-quality rendering. These settings are used exclusively by the Custom RenderWorks rendering mode. Custom geometry settings override the 3D conversion res setting on the 3D tab in VectorWorks preferences. These settings apply only to the current drawing and remain in effect in the current drawing until the settings are changed. In addition, the settings are saved when creating templates (see Using Drawing Tablets).
Custom RenderWorks includes final gather rendering, which offers superior indirect lighting calculations for a better, more detailed, end result. Scenes which are too complex to render with radiosity can still take advantage of indirect lighting effects by rendering them with Custom RenderWorks and final gather rendering.
To set Custom RenderWorks rendering options:
1.
Select View > Rendering > Custom RenderWorks Options.
The Custom RenderWorks Options dialog box opens. Select a category from the list on the left to see the associated parameters on the right.
 
Select Low, Medium, High, or Very High faceting and shadow resolution. Low produces an image with less detail and a faster rendering speed. Very High produces an accurate image but requires more time to render.
Select to use NURBS surfaces during rendering, providing a higher quality rendering for curved surfaces; deselect for faster rendering. To smooth mesh objects, enable mesh smoothing in the document preferences (see Display Preferences).
Select to create sharp-edged shadows. Ray tracing determines if each pixel is in shadow. Rendering times are longer due to this pixel-by-pixel sampling, but sharply defined shadows are created. The Cast and Receive Shadows option in the Edit Texture dialog box only works for ray traced shadows.
When creating ray traced shadows, transparent shadows are an option; select to show the texture and color of the shadowing object in the shadow
Select to create soft-edged shadows. Shadow mapping determines whether a pixel is in shadow by comparing the pixel position to a shadow map. Shadow maps are saved and require buffer memory (for example, a point light requires six shadow maps). Lower Map Detail levels produce softer shadows, render faster, and require less memory. Higher Map Detail levels require more memory and produce sharper shadow edges.
Select the level of detail for area, line light, and environment (HDRI background) geometry; higher detail provides better resolution, with texture detail and softer shadows, but requires more time to render
Click Layer Lighting Options (from a design layer) or Viewport Lighting Options (from a viewport) to quickly access the associated lighting options dialog box. See Setting Lighting Options for more information.
Controls the terminating resolution for light and shadow detail. Setting the size lower captures more indirect lighting details, resulting in a higher-quality image that also takes longer to render.
Affects the resolution of indirect lighting effects. Enter a value, or drag the slider to the right to increase the quality and smoothness, but also the render time.
For reflectivity shaders, increases the number of traced specular rays, resulting in a more accurate specular highlight. The Roughness setting for reflectivity shaders (see Importing Images for Reflectivity Shaders) affects this parameter.
Increase the refraction level for drawings with transparent objects, including overlapping image props, so that they do not appear opaque. In general, set the refraction level to that of the number of overlapping objects; if there are four overlapping image props, for example, set the recursion level to four.
Enter the number of levels of reflection among objects; a higher value slows rendering, but yields a more realistic image, especially for glass or mirrored objects
Automatically adjusts the rendered image exposure for overly illuminated scenes (this is particularly useful for light types with intensity options specified)
Adjusts the exposure brightness, if the automatic adjustment does not produce the desired result; enter a value or drag the slider to the right to increase the brightness (above 100%) or to the left to decrease the brightness (below 100%)
When testing a rendering, set the detail to low and turn textures and NURBS surfaces off. Lower rendering quality is offset by faster rendering times.
2.
Click OK to set the Custom Render options.

Rendering with RenderWorks : Rendering the Entire Drawing : Custom RenderWorks Options

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